TLDR

  • Hamster Kombat aims to attract 1 billion users and plans to airdrop 60% of its tokens to players.
  • The game has reportedly gained 239 million users in 3 months according to Telegram’s CEO.
  • Hamster Kombat is considering ecosystem grants for third-party developers.
  • The game faces challenges with auto-clicking bots potentially inflating user numbers.
  • Some Iranian officials have criticized the game as a distraction from national elections.

Hamster Kombat, a popular crypto game on Telegram, has announced plans for what it claims will be the largest token airdrop in crypto history. The game intends to distribute 60% of its total token supply to users, though no specific timeline has been provided.

This airdrop announcement comes after Hamster Kombat postponed its original plans in July. The remaining 40% of tokens will reportedly go toward ecosystem grants, partnerships, market liquidity, and other initiatives outlined in the project’s roadmap.

Hamster Kombat is a tap-to-earn game where players act as CEOs of cryptocurrency exchanges. Users complete daily tasks and mini-games to earn in-game currency and increase their passive income. The game is part of a wave of crypto-based games gaining popularity on Telegram’s The Open Network (TON).

According to Pavel Durov, CEO of Telegram, Hamster Kombat has seen rapid growth, reportedly attracting 239 million users in just three months. Durov stated the game reached 100 million monthly users in 73 days, with 4-5 million new users joining daily. However, these figures have not been independently verified.

The game’s white paper claims over 300 million global players, though it’s unclear how many of these may be automated bots. Online tutorials exist for creating auto-clicking bots that can complete in-game tasks, potentially inflating user numbers.

HMSTR Tokenomics, from the Whitepaper
HMSTR Tokenomics, from the Whitepaper

Despite its popularity, Hamster Kombat has faced some controversy. In Iran, some government officials have criticized the game as a distraction from national elections. Rear Adm. Habibollah Sayyari, deputy chief of Iran’s military, described the app as part of a “soft war” against Iran’s government.

Hamster Kombat aims to expand beyond its current game. The project plans to provide a platform for game studios of all sizes, offering marketing opportunities and token integration. It also intends to explore multiple token utilities through its Hamster Fam Games initiative.

The game’s creators claim Hamster Kombat is already profitable and does not need to sell team token allocations to cover expenses. They state that having no backing from venture capital firms eliminates extra selling pressure on the token.

To attract new users, Hamster Kombat plans to use both Web3 and traditional Web2 marketing channels. The company aims to allocate part of its marketing budget to conventional advertising methods that accept fiat currency payments.

Hamster Kombat reports strong player engagement, with 91% of users who play for seven days continuing to play for at least 30 days. The game claims an average of five daily sessions per player.

The project is considering launching ecosystem grant programs for third-party developers. These grants would be offered in fiat currency rather than tokens to avoid adding selling pressure to the market.

Several cryptocurrency exchanges have shown interest in Hamster Kombat’s upcoming token. OKX has listed it for pre-market futures trading, and Bybit has also listed it for pre-trading ahead of the proposed token issuance.

As of July 29, 2024, Hamster Kombat reported significant social media followings, including over 34 million YouTube subscribers, 53 million Telegram subscribers, and 12 million followers on X (formerly Twitter).

The date for Hamster Kombat’s token airdrop has not yet been announced. The project’s white paper states that the token’s value will be determined by demand, supply, and community interest.

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